Hi Allan,
On Mon, 2005-07-18 at 11:46 +0200, Allan Rasmusson wrote:
> Hi!
> I've generated an OSGDVRVolume with a dataset consisting of only 1
> slice. This produces a segmentation fault in
> osg::BrickSet::sortBricks3D. If I generate 2 slices the problem does not
> arise.
>
> In order to find a solution for this I was wondering whether there's a
> bug in OSGBrick or if I must change texture mode in some way. However, I
> don't know how.
It's probably a bug in OSGBrick. We (i.e. Andy) are currently working on
getting the fast Shader switch implemented by caching preprocessed
textures in the TextureManager. Once that is working we'll take a look
at the single slice problem.
Yours
Dirk
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