Andreas Zieringer a écrit :
Hi,
there is already a DepthChunk in the current cvs version :-)
Andreas
Matthias Stiller a écrit :
Hello Xavier,
no there is none. Currently all state-related things are done within
MaterialChunks. Using that way you would have to write your own
DepthBufferChunk and put it into an MaterialGroupNode. With the
current concept you MUST not use a material in any geometry children
of the MaterialGroupNode.
HTH
Matthias
On Friday 29 July 2005 10:32, Xavier Larrode wrote:
Hello,
Is there a way on OpenSG to disable the Zbuffer for one node and all
his child?
thanks a lot
Xavier
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hum ok,
thank you matthias
Xavier
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Nice, so i will be the first user of it ;)
Thanks all
Xavier
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