Andreas Zieringer a écrit :

Hi,

there is already a DepthChunk in the current cvs version :-)

Andreas

Matthias Stiller a écrit :

Hello Xavier,

no there is none. Currently all state-related things are done within MaterialChunks. Using that way you would have to write your own DepthBufferChunk and put it into an MaterialGroupNode. With the current concept you MUST not use a material in any geometry children of the MaterialGroupNode.

HTH

Matthias

On Friday 29 July 2005 10:32, Xavier Larrode wrote:
Hello,

Is there a way on OpenSG to disable the Zbuffer for one node and all
his child?

thanks a lot

Xavier


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hum ok,
thank you matthias

Xavier


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Nice, so i will be the first user of it ;)
Thanks all
Xavier


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