Hi Allan,
On Tue, 2005-08-09 at 16:13 +0200, Allan Rasmusson wrote:
> Hope it's not too late to answer this question, but I just returned
> from a long (and needed) vacation.
I envy you. Vacation sounds pretty good (and no, SIGGRAPH doesn't
count ;).
> Actually I'm also replying to my question about the segmentation fault
> when using a 3d-volume with only one slice. This was solved by calling
> setTextures2D(true). Guess this means I'm curently using 2d-textures,
> but I should be able to overcome this if the bug in OSGBrick causing the
> seg.fault is sorted.
We're working on that, should be fixed soon. We also have the fast
shader change working, and that's pretty neat.
> Just for fun you can see a screenshot of my OpenSG app showing
> (animated) volumerendering in multiple viewports, with and without a
> ClipPlane and two ways of rendering a singleslice of the volume: bottom
> left is just a perpendicular view into the clipPlane, bottom right is
> the same, but uses another dataset and a fragment program to illustrate
> physical properties.
>
> http://www.daimi.au.dk/~alras/c3d.png
Nice! At some point I'd like to add that to the Gallery, but that can
wait until we have the website redesigned, and then you can do it
yourself.
Yours
Dirk
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