Hi,

I want to "preload" my geometry nodes at application
start-up. I mean, I want to load let's say 100 vrml
files at start up such that there's no latency when 
I actually make the nodes visible in the scene graph
through the setTravMask(1) method. I guess some display
lists or something similar are generated upon first
render so that's why it takes a bit more the first time
the geometry gets rendered. That's exactly what I 
want to avoid. 

My second question is quite simple: How do I 
retrieve the bounding box of any geometry node? Can't
find a method called "getBoundingBox" :-)

Regards,

   Toni

--
Ing. Antonio Bleile
Seac02 S.r.l.
via Avogadro 4
10121 Torino Italia
Tel. +39.011.197.006.52
Fax +39.011.197.006.53
E-mail [EMAIL PROTECTED]
Sito www.seac02.it

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