Hi Dirk,

On Thu, 2005-08-18 at 19:30 +0200, [EMAIL PROTECTED] wrote:
> 
> ah...ok... then the old stuff from berlios should also work.
> The OCRenderAction (OcclusionTest / ExperimentalTest /
> OCRenderAction.cpp) performs front-to-back rendering with
> synchronous occlusion queries.

OK.

> Uhm... the code is really horrible and I think, it is only
> useful with some comments. I can send you the code, but if
> you give me some time, I will do a cleanup. The actual
> traversal scheme uses the screen space information of the
> nodes' bounding boxes to arrange them in multiple occlusion
> queries. This leads to a more complex traversal of the scene
> graph but with lower latency of the occlusion queries.

Well, if you're willing to spend the time I'd appreciate it. Any idea
how long it will take you?

Thanks

        Dirk




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