Hi Toni,
On Thu, 2005-08-25 at 15:14 +0200, Antonio Bleile wrote:
> Hi,
>
> just two generic questions:
>
> 1. Is it possibile to load 3ds files in OpenSG? I
> know 3ds is a proprietary format and might not be
> supported, but I saw somewhere in the code tree a
> filename containing 3ds-something. Maybe it's a
> plugin. How do I activate this plugin (compile flags?).
> I tried loading a simple 3ds file with the standard
> loader osg::SceneFileHandler::the().read("model.3ds")
> (using a very recent dailybuid).
No, it should be working fine out of the box. A quick test with my CVS
works fine. Anybody else have different experience?
> 2. What about shadows? Is there some shadow volume
> implemented in OpenSG? Soft shadows? Anything?
> Some foo->enableShadow(true) method anywhere? :-)
Not quite as simple, but not much harder either. :) Take a look at
tutorial 21: Shadows.
Yours
Dirk
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