Hi Toni,

On Thu, 2005-08-25 at 15:14 +0200, Antonio Bleile wrote:
> Hi,
> 
> just two generic questions:
> 
> 1. Is it possibile to load 3ds files in OpenSG? I 
> know 3ds is a proprietary format and might not be
> supported, but I saw somewhere in the code tree a 
> filename containing 3ds-something. Maybe it's a
> plugin. How do I activate this plugin (compile flags?).
> I tried loading a simple 3ds file with the standard 
> loader osg::SceneFileHandler::the().read("model.3ds")
> (using a very recent dailybuid).

No, it should be working fine out of the box. A quick test with my CVS
works fine. Anybody else have different experience?

> 2. What about shadows? Is there some shadow volume
> implemented in OpenSG? Soft shadows? Anything? 
> Some foo->enableShadow(true) method anywhere? :-)

Not quite as simple, but not much harder either. :) Take a look at
tutorial 21: Shadows.

Yours

        Dirk




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