Matthias Stiller wrote:
On Friday 26 August 2005 11:23, Marcus Lindblom wrote:

Using OOBB's would be acceptable here for me, but they are not
available.

but calculating OOBBs is computational a very expensive operation. Using them can only be an option if you precompute them and do not change objects.

I am using rigid-bodies, so I am able to precompute.

The problem is that I have some very thin and long objects that can be arbitrarily oriented, and neither Spheres nor AABB encloses these objects efficiently enough. I believe I need some object-oriented volume types for this.

I'm using these volumes for some application-specific logic, which needs to be resonably fast & somewhat accurate. Also Triangle<->Triangle collisions are a bit overkill for this.

/Marcus


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