Hi,

I got a small transparency problem with a 3ds file.
On one machine (nvidia hw, OpenSG 1.6.0) I see the
model correctly with transparent surfaces. The same
model with the same binary on a different machine
shows the model without the semitransparent surfaces. What the
heck could that be? The hardware is almost identical...
Could it be that some old OpenSG dll´s survived somehow
on one of the machines (did the 3ds loader change anyway?)

Regards,

   Toni



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