Hi all,

I want to do some multipass shader rendering and I use the MultiPassMaterial. I have set up two ChunkMaterials, which I added to the MultiPassMaterial. I have added for each ChunkMaterial one SHLChunks for the shaders and some other necessary chunks (texture chunks, blend chunk and so on). Now, my problem is that I can find no way how to get the result color of the first shader as input to my second shader. Is this possible at all? Or does somebody know a workaround?

bye
Oliver


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