Hi all,
I want to do some multipass shader rendering and I use the
MultiPassMaterial. I have set up two ChunkMaterials, which I added to
the MultiPassMaterial. I have added for each ChunkMaterial one SHLChunks
for the shaders and some other necessary chunks (texture chunks, blend
chunk and so on).
Now, my problem is that I can find no way how to get the result color of
the first shader as input to my second shader. Is this possible at all?
Or does somebody know a workaround?
bye
Oliver
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