Hi Akos,

On Thu, 2005-09-08 at 14:21 +0200, Akos Balazs wrote:
> 
> This is all and well, but if I'm not mistaken you promised to have a 
> completely transparent wrapper around glGenTextures(), 
> glGenRenderbuffersEXT(), etc. Sometimes you can't get around using the 
> conventional OpenGL methods (e.g. in OpenGL code you can't modify and 
> recompile for some reason)
> 
> Is that only scheduled for 2.0?

I wasn't planning on doing it in 1.x, yes. If there's serious demand we
could do it anyway.

        Dirk




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