Hi Michael,
On Wed, 2005-09-14 at 16:16 +0200, michael ortega wrote:
> Hi,
>
> I made a cluster application (one client and two servers).
> Each server (viewport) have a TextureBackground (640x480 Image I want to
> update in real time).
Clusters and image changes don't mix too well. You'll be sending the
image over the network for every frame, and that will put a lot of
stress on it.
> The display frequency falls from 1000Hz to 20Hz when I add the following
> lines in the client display loop :
>
> beginEditCP(ImageViewport1);
> ....
> ....
> endEditCP(ImageViewport1);
> beginEditCP(ImageViewport1);
> ....
> ....
> endEditCP(ImageViewport1);
Can you try to change the cluster tutorials along those lines and try it
with them? And then send them to me to get a better idea of what you're
doing exactly? Have you tried running it on a single machine without
cluster to see how it works there?
> I would like to know what PC component I need to upgrade (graphic card,
> CPU, ....) in order to improve the display frequency and to keep a real
> time refreshed background ???
> I currently use a NVIDIA Quadro 4 NVS.
My current guess would be the network, but I'd need to know a little
more for a more educated guess.
Yours
Dirk
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