I was wondering if this feature is coming along at all? I'm working on a scene right now with lots of shaders and transparency. I know transparent objects are sorted by depth. But when we start adding sortkeys to the scene to sort by shaders, the transparency gets drawn incorrectly.
I believe there has been talk about a better sorting scheme which would sort the draw order of objects by state for good performance, preferably in a customizable way. It would be good to sort first by depth for all objects with BlendChunks, then by SHLChunk, then by TextureChunk, etc. Will anything like this appear in OpenSG anytime soon? -- Terry Welsh - mogumbo 'at' gmail.com www.reallyslick.com | www.infiscape.com | www.vrsource.org ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
