Andreas Zieringer wrote:
Hi,
you can disable the state sorting just add your scene as a child of a
StateSortingGroup node.
Andreas
Yes, of course!
Hi Allan,
On Thu, 2005-09-15 at 13:59 +0200, Allan Rasmusson wrote:
Hi.
I was just wondering whether it is safe to assume that the
rendering order of nodes added to a groupcore is the same as the
order they were added in.
To clarify:
Nodes A and C are a geometry nodes, while node B is a switch node.
Can I do:
[..snip..]
OpenSG (like any other scenegraph worth its salt ;) does not guarantee
any ordering for rendering, as one of the main ways to optimize
performance is to reorder the nodes to minimize state changes.
Yeah, I figured you did this the proper way :-)
But I'm not sure if you mean rendering (i.e. drawing) or traversal
during culling. The traversal does go the way you describe. What are you
trying to do?
Dirk
I have some problems when drawing my own geometry upon the OSGDVRVolume
and in an attempt to debug this I wanted to check the rendering order.
The problems turns out to be very simple though: DVRVolumes disables the
Z-buffer. Is that really necessary? Well, I'll try enabling it today
and let you know what happens.
/Allan
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