Hi Dirk,

I found out, that the error appears when the streamlines are enabled and not, if they are disabled. When I use the FBOViewport for render to texture, I try to keep my data completely on the graphics card. In this case, the streamlines are no longer necessary and I have disabled them. And the error is no longer.

I think the error had something to do with this geometry. But now it works fine.

bye
Oliver

Dirk Reiners schrieb:

        Hi Oliver,

On Wed, 2005-10-05 at 13:25 +0200, Oliver Kutter wrote:
Hi,

I can't find anything in the log (that seems important to me) and I can't send you the whole thing, because it is a very huge (350 MB for 1 min runtime) =-O

did you enable error checking for the log? In this case it should be
easy to just search for the offending command.
But I made a workaround a now it has no more warnings.

What's the workaround?

Thanks

        Dirk




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