Hi Dirk,
I found out, that the error appears when the streamlines are enabled and
not, if they are disabled.
When I use the FBOViewport for render to texture, I try to keep my data
completely on the graphics card. In this case, the streamlines are no
longer necessary and I have disabled them. And the error is no longer.
I think the error had something to do with this geometry. But now it
works fine.
bye
Oliver
Dirk Reiners schrieb:
Hi Oliver,
On Wed, 2005-10-05 at 13:25 +0200, Oliver Kutter wrote:
Hi,
I can't find anything in the log (that seems important to me) and I
can't send you the whole thing, because it is a very huge (350 MB for 1
min runtime) =-O
did you enable error checking for the log? In this case it should be
easy to just search for the offending command.
But I made a workaround a now it has no more warnings.
What's the workaround?
Thanks
Dirk
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