These are plain opengl values used with shadow mapping, and refer to the
depth-offset created in order to avoid self-shadowing.
You should be able to google on this.
/Marcus
Daniele Pagliani wrote:
What are get/setOffBias and get/setOffFactor methods?
Regards
daniele
p.s.: sory for double post, I hope I have finished all question about…. ;)
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