Hi Toni,

On Wed, 2005-10-12 at 10:04 +0200, Antonio Bleile wrote:
> 
> It's all PNG and jpeg. Some of them are really big but less than 4096x4096. 
> The modelers scaled down the textures and did some other modifications 
> (which I don't really understand as I'm not a
> maya|3dsmax user...) and it worked out.

Note that textures are scaled up to the next power of two by default, so
if you're above 2k it will be scaled to 4k and might exceed your card's
capabilities. In general I stringly recommend prescaling textures to
powers of two, as the OpenGL scaler is  not very good and takes forever.

> Anyway, wouldn't it be nice to be more verbose in log-mode? Like, textures 
> loaded, failed texture load, etc...

The debug libs do a lot of OpenGL error testing, so using those should
give you much more output. But even the Release libs (at least 1.6 and
up) do one test in the Window, which should have printed something on
the console if it was an OpenGL problem.

> How does the loader behave when it encounters a texture it can't handle? 
> Will the model be completely untextured or just partially?

I don't think the loader had a problem with it, as long as you have the
memory it will happily load whatever texture you give it. It might have
been an OpenGL texture problem, or just a side-effect of something else
the modelers changed. In general there should always be some printout on
the console if something doesn't work out.

        Dirk




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