Marcus Lindblom wrote:
This fixed the problem visually, bit I still get warnings on the frustum (_if_ I draw the volumes _and_ disable culling). Hmm. I probably haven't ironed out the bugs completely, but it's ok for now and I know where to look in the future.
Hmm.. nope.. still not working.. (this is quite difficult to reproduce) .. but I can get on by disabling culling for this scene.
Wierd. How do I ensure that the perspective camera has a correct frustum volume? It certainly looks ok visually (using near=0.002 far=1 fov=.5 (rad) aspect=1).
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