Hi Xabi,
On Thu, 2005-10-13 at 16:54 +0200, etche xabi wrote:
> Hello all,
> Is it a way to grab a part of a viewport on a texture
> to use it for texturized other object on the scene.
> I have seen that the TextureGrabForeground should do
> that but i don't know how to set that i don't want all
> the viewport but a simple part without changing the
> viewport.
Currently there isn't. You can either try to extend the
TextureGrabForeground to do that (shouldn't be hard), or you can just
grab the whole image and use the texture coordinates of hte object to
just pick the part that you're interested in.
Yours
Dirk
-------------------------------------------------------
This SF.Net email is sponsored by:
Power Architecture Resource Center: Free content, downloads, discussions,
and more. http://solutions.newsforge.com/ibmarch.tmpl
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users