Hi Toni,
On Fri, 2005-10-14 at 18:59 +0200, Antonio Bleile wrote:
>
> After checking with the testManipulators.cpp I inserted
>
> manMatrix.setIdentity();
> manMatrix.setTransform( Vec3f(1.0f, 1.0f, 1.0f) );
>
> and since then the object seems to rotate around the x-axis.
> What is this supposed to mean? Doesn't the Matrix
> constructos initialize to identity?
Looking at the code it does. Weird.
Dirk
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