Thanks.  Just an aside:  how does deepCloneTree differ from cloneTree?
 I haven't found a good explanation anywhere and looking at the source
code isn't helping me....

On 10/17/05, Allen Bierbaum <[EMAIL PROTECTED]> wrote:
> One of the things the MergeGraphOp does is remove transform cores.  When
> it does this it creates new copies of all the geometry cores and
> transforms the contained data through the transformation matrix.
>
> So when you clone a tree (osg::Node::clone) and then run a MergeGraphOp
> on that new tree you effectively create an optimized copy of the
> original tree with an entirely new copy of the contained geometry.
>
> -Allen
>
> Terry Welsh wrote:
>
> >Looking at the size of some scenegraphs saved by my app, I can only
> >guess that MergeGraphOp makes duplicate trees where cloneTree had been
> >used to make clones of subtrees.  When I remove my MergeGraphOp call,
> >the filesizes are much smaller.  Is this true, or am I barking up the
> >wrong tree?
> >--
> >Terry Welsh - mogumbo 'at' gmail.com
> >www.reallyslick.com  |  www.infiscape.com  |  www.vrsource.org
> >
> >
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--
Terry Welsh - mogumbo 'at' gmail.com
www.reallyslick.com  |  www.infiscape.com  |  www.vrsource.org


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