Hi Antonio,

I added a getHeadlight() method. Calling glLightfv has no effect because OpenSG overwrites this values.

Andreas


Hi Antonio,

no way right now, I could add a getHeadlight() method or you derive from
SimpleSceneManager.



If it makes sense I'd appreciate such a method...

Cheers,

  Toni

P.S.: Using something like this:

float specLight[] = { 1, 1, 1, 1 };
float diffLight[] = { 0, 0, 0, 0 };
for( int i = 0; i < n; ++i ){
  glLightfv( GL_LIGHT0+i, GL_SPECULAR, specLight );
  glLightfv( GL_LIGHT0+i, GL_DIFFUSE, diffLight );
}

has no effect, why?




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