Hi Allan,

On Sat, 2005-10-29 at 13:14 +0200, Allan Rasmusson wrote:
> 
> I'm using glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); (at line 1578 in 
> OSGBrick.cpp)

Hm, that really only works for drawing black on white without color,
which is a little too specialized for my taste.

> I've been thinking about this solution as well. It just seemed at bit 
> overkill, but I think I will try it.

OK. Using a TextureGrabBackground and TextureForeground you can do it
with a single additional viewport.

> This was the first solution, but it's just way to cumbersome. It is very 
> difficult to have an idea of the final image when changing the 
> LookupTable just a bit. A real-time solution is definitely needed.

Yeah, that's what I though.

> I find this a bit of a clumsy hack. I don't like a solution where one 
> needs to edit the source of a newly download OpenSG version. (I'm sure 
> you are NOT going to put hacks like this in the cvs :-)

Not if I can avoid it. ;)

Yours

        Dirk





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