Dear All, I have a question regarding the compilation of Display Lists.
I have a scenegraph with two Nodes A & B. The node A has a large geometry (600K nodes) that is not changed and node B has a small geometry that is frequently changed during an animation.
I turn display lists on for A and off for B, using meshGeometryCore->setDlistCache(false).
If I change B, the next redraw of the scenegraph takes very long (0.4s), after that its fluent again. This looks for me like the Display List of A is recompiled eventhough only B has changed!?
To confirm this I disabled also the display lists for Node A. The overall framerate drops, but the pause when chaning B is gone.
How can avoid the recreation of display lists for A, if just B is changed? (I am using OSG 1.6) Bests, Stefan -- ------------------------------------------------------------------- Stefan Wundrak Fraunhofer Institute for Computer Graphics (IGD) Industrial Applications Fraunhoferstrasse 5 64283 Darmstadt - Germany Tel: +49 6151 155-470 Fax: +49 6151 155-299 E-mail: [EMAIL PROTECTED]Web: www.igd.fraunhofer.de/igd-a2/
(Wurzelzertifikat: pki.fraunhofer.de/FhG-CA_Root_cert.der)
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