Hi Vince,
Hi Andreas,
The geometry comes from a scene file created by our seperate
(non-OpenSG) scene assembler,
in our own format, and we generate the building geometry from this on
load, so the file would
not help :(
We'll look a bit further to see if we can get some more clues...
You could write the loaded geometry as osb file out.
SceneFileHandler::the().write(scene, "test.osb");
Andreas
Thanks,
Vince.
Hi Vince,
what kind of geometry are you loading? Is it a vrml file?
The deepCloneTree method doesn't like the custom attributes added by the
vrml loader. For a workaround just use this line:
NodePtr sceneClone = deepCloneTree(scene, "GenericAtt");
But this bug was already in OpenSG 1.4.0 ...
Can you send me the geometry file?
Andreas
Hello all,
We have an application consisting of a terrain, buildings, and
avatars, built on version 1.4 using .NET 2003. We are upgrading to
version 1.6 and have the following problem:
The application compiles ok including our own libraries for terrain
and avatars. On loading, the application crashes on a deepCloneTree()
call to a building geometry, which uses OpenSG's standard geometry
class. If we remove this call our terrain and avatars render ok, but
even if we load our buildings without the deepCloneTree() call we
cannot see any buildings in the scene, although they are definitely
loading.
Before we start digging deeper, were there any changes from 1.4 to 1.6
in the geometry or associated classes that could cause this? We have
looked at the changelog, but this only lists additions.
Regards,
Vince.
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