Hi Antonio,

On Thu, 2005-11-24 at 09:27 +0100, antonio_lioy wrote:
> > that depends on what you want to see and your scene. You can't really
> > given an external viewer the same view somebody has in the Cave. You
> > could just show the same image the person sees in hte Cave by showing
> > both (or however many you have) walls, but it will look very distorted.
> 
> Uhm, OK... So at the end to have a nice view of the scene on a single
> screen It's probably better move the camera back...

Yes, that's probably better.

> FOR now the HUGE problem is to make things look good... We have no
> tracking of the head at the moment...

In that case it can only ever be fully correct for a single static head
position. Given that your Cave is around the origin, you're probably
best off by putting the head in the center of it (identity matrix for
the user node) and looking at it from the center of the Cave.

Can you put up some screenshots and/or digital pictures of what it looks
like right now on the web somewhere? That would help us understand
what's going wrong.

Hope it helps

        Dirk





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