I don't think this is really needed. OpenSG is a rock solid toolkit for 
us and furthermore the binary format simply rocks. Things that the 
other scenegraph does not have (of course it does have other 
things ...) but we can realize our projects with it without getting too 
much headaches (OpenGL IDs ... ;)

Regards

Matthias

On Friday 02 December 2005 22:00, Dirk Reiners wrote:
> We should probably try to get it
> close to the OSG 1.0 release, to steal a little bit of their thunder.
> ;)

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