Hi, I'm a new member of this list: hi everybody!
I'm working on an HDR shader program and need to acces textures in Vertex Shader. I saw here (http://download.nvidia.com/developer/Papers/2004/Vertex_Textures/Vertex_Textures.pdf) that it is possible with Nvidia Extension NV_vertex_program3 available since GeForce 6xxx. Since I must use this Shader in OpenSG I would like to know if it will work loading it. Another question is: to be able to use this extension, texture has to be bound using the standard texture calls (GL_TEXTURE_2D) but currently only the GL_LUMINANCE_FLOAT32_ATI and GL_RGBA_FLOAT32_ATI formats are supported for vertex textures. Is it possible to use this format in OpenSG? Did anybody already use this extension? -- Josef Grunig www.blending-life.org ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
