Hi Josef,
On Tue, 2005-12-06 at 18:23 +0100, Josef Grunig wrote:
>
> I got it working using samplerRECT and texture2DRect in fragment
> shader, with GL_TEXTURE_RECTANGLE_NV target and GL_FLOAT_RGBA32_NV
> internal format in my code.
>
> Using Texture2D I was receiving clamped values in 0-1 range as
> explainded here:
> http://sourceforge.net/mailarchive/message.php?msg_id=11579060
hm, the spec is a little confusing here, I need to look into that again.
Thanks
Dirk
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