Hello all,
forget about this posting .... I just have moved to OpenSG 1.6 and the problem
has resolved!
Kind regards,
Bjoern Zehner

Zitat von Björn Zehner <[EMAIL PROTECTED]>:

> Dear OpenSG users,
>
> I would like to use the volume rendering in OpenSG with OpenGL shading la=
> nguage.
> I have to admit that I have difficulties to figure out how the different
> components work together so I try to avoid writing my own components by
> subclassing or extending etc ...
>
> I followed the "testSimpleVolumeNode" example checked in on sourceforge. =
> I added
> a ChunkMaterial (with an SHLChunk) as RenderMaterial to the DVRVolume and=
>  this
> seems "somehow" to work. Unfortunately it seems that from my 4 component =
> image
> only one component makes it into the shader ....
>
> Going back to the original example I realized that it seems to be the sam=
> e
> there. It looks like the first component (red ????) is copied into the ot=
> her
> components. The image is declared as 4 component image.
> "imageP->set(Image::OSG_RGBA_PF,res,res,res)"
>
> Has somebody a hint how I can fix this, or may be a better way to use sha=
> ding
> language with the volume rendering?
>
> Kind regards,
> Bjoern Zehner
>
> --------------------------------------------
> Dr. Bjoern Zehner
> UFZ Centre for Environmental Research - CHS
> Permoserstra=DFe 15
> D-04318 Leipzig
> Germany
> Phone: +49 (0)341 235 3979
>
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--------------------------------------------
Dr. Bjoern Zehner
UFZ Centre for Environmental Research - ALOE
Permoserstraße 15
D-04318 Leipzig
Germany
Phone: +49 (0)341 235 2019

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