Andreas Zieringer wrote:
Just add another transform node above your model. To get rid of the
extra transform you could manipulate the vertex positions and normals
directly in the geometry core.
Isn't there a GraphOp that does that (MergeGraphOp ??) ?
If called only for the node with the scaling transform core, like this:
scene <- rest of scene
|
n1 - t1 <- node n1 with transform core t1 (e.g. scaling)
|
n2 - geo <- node n2 with geo core
Now IIRC calling MergeGraphOp on with n1 as root should fold the
transform t1 into the vertex data of geo.
Hope it helps,
Carsten
PS: Its been a while since I worked on OpenSG, so I hope the above
(still) applies and is not just a product of my memory ;)
-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems? Stop! Download the new AJAX search engine that makes
searching your log files as easy as surfing the web. DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users