Just an update for the record,
MARACHE Mathieu wrote:
Hi all,
I've been working on using MultiDisplayWindow for a non-tiled display
cluster. I've looked into the documentation and some hints are given for
CAVE-like environments : create your own viewports and add them
ProjectionCameraDecorators.
I tried to mix Source/System/Window/testProjection.cpp with
Tutorials/13ClusterClient.cpp and reduced the number of projections to
three (I'm trying to do a RC type cluster). It failed miserably... After
some debugging I finally got to the point that the
Tutorials/12ClusterServer.cpp I used didn't get a
ProjectionCameraDecorator but a TileCameraDecorator...
But this TileCameraDecorator decorates a ... ProjectionCameraDecorator
:-) So it is working, I need to look in another direction to find my bug :-(
--
Mathieu
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