Just an update for the record,

MARACHE Mathieu wrote:
Hi all,

I've been working on using MultiDisplayWindow for a non-tiled display cluster. I've looked into the documentation and some hints are given for CAVE-like environments : create your own viewports and add them ProjectionCameraDecorators.

I tried to mix Source/System/Window/testProjection.cpp with Tutorials/13ClusterClient.cpp and reduced the number of projections to three (I'm trying to do a RC type cluster). It failed miserably... After some debugging I finally got to the point that the Tutorials/12ClusterServer.cpp I used didn't get a ProjectionCameraDecorator but a TileCameraDecorator...

But this TileCameraDecorator decorates a ... ProjectionCameraDecorator :-) So it is working, I need to look in another direction to find my bug :-(

--
Mathieu


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