---------- Initial Header ----------- >From : [EMAIL PROTECTED] To : [email protected] Cc : Date : Tue, 24 Jan 2006 15:29:57 +0100 Subject : Re: [Opensg-users] Optimizations
> > My scenes are made of a lot of VRML files linked together. May I use a > > space partitioning technique to remember which files are visible to quickly > > activate or deactivate the nodes? > > I also suppose LOD could be useful... Any suggestion? > How many nodes and polygons do you want to render? > > Andreas My application is a viewer for a CAVE environment, so the number of node and polys highly depends on the actual scene. On average I have scenes made od some tenths of VRML files and each one has about 1000-5000 nodes and 2000 - 200000 triangles. I've not used graph optimizations, so perhaps the number of nodes could be reduced (I'm not sure I'm doing backface culling). Thanks a lot... Esimio prof. Antonio Lioy ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
