Hi,

I successfully used ShadowMapViewport to cast shadows, but I have two questions:

I've noticed that texture unit 3 is used to access shadow texture. Is
it possible to change the texture unit number?

When using shadows combined with my shaders, it runs extremely slow,
even if I use simple geometries like spheres. Is it possible that
during the first pass of rendering (where depth map from the light
point of view is calculated) the shaders are rendered too, even if not
they are not needed? Is there a way to disable them, only in the first
pass?

Best regards,

--
Josef Grunig
www.blending-life.org


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