Hi folks,

to give you some hints what's going on right now I added some information about the recent changes and improvements in OpenSG since the 1.6.0 release.

Andreas


RenderAction
------------

- much improved transparent sorting speed.
- added a very simple occlusion culling.
    renderaction->setOcclusionCulling(true);
I will try to integrate a much more advanced occ from Christoph Fuenfzig.
- added small feature culling.
    renderaction->setSmallFeatureCulling(true);
    renderaction->setSmallFeaturePixels(10.0f);
renderaction->setSmallFeatureThreshold(32); // skips the test for geometries with less than 32 vertices.
- removed the 64 local light sources limit.

Materials
---------

- SwitchMaterial
    Similar to a Switch node, just add some materials and switch them
    via the choice field.

States
------

- LightModelChunk

- TextureChunk
    Added anisotropic texture filtering.
    Added support for the npot2 extension.

Cluster
-------
- Added sortlast composer cluster rendering.
- Added new RenderOptions attachment for syncing render action states in a cluster.
- Added a new improved method for dynamic cluster connections.

Window
------
- Added orthographic camera support.

Misc
----

- Changed OpenGL object handling to use OpenGL allocation functions.
    OpenSG won't create it's own gl id's anymore so you can easily
    mix OpenSG with other OpenGL rendering code.
- New ImageScaler class for scaling images.
- Added read and write callback to the SceneFileHandler for adding
  file compression or encryption.




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