I used the MatrixCamera and set the ortho projection myself.

/Marcus

Brain wrote:

You can use the OSGOrthograficCamera, making something similar to what you can do with the glOrtho(). The problem is that you have to get this class from CVS, because it doesn't exist in OSG 1.6.

Bruno Marques

On 2/5/06, *Marcus Lindblom* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> 
wrote:

    You can always add a second viewport to a window, then use a
    PassiveBackground (so that previous stuff doesn't get erased). This is
    what I've done to add text to a 3d-window.

    /Marcus

    etche xabi wrote:

    >Hello all,
    >is it a simple way to add geometry on an
    >osgforeground, in order to not bother with it own 3D
    >position. I'm thinking about add gifAnimation, or
    >textTXF [... ] on the foreground.
    >Perhaps on the OSGForeground::draw( action, viewport)
    >if i call the OSGGemotry::drawPrimitives(action) it
    >might be ok?
    >of course my foreground::draw function will do openGL
    >stuf like orthogonal projection to do it well.
    >
    >thanks
    >xabi
    >
    >
    >
    >
    >
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