Hi Julio,
Julio Radillo wrote:
Hi,
thanks Andreas, that's what i was doing wrong i tought that texCoords2
where for vec2f and texCoords3 where for Vec3f so i assumed to use
setTexCoords2.
Okay, so now I have the texture displaying, but now it doesn't display
correctly , i uploaded my scene to rapidshare so you can see what i mean.
Are my texCoords wrong?, or am i adding the indices to the texcoords
wrong?, any help or advice as to why this might be happening would be
appreciated.
Hm, you use 1D texcoords, which is a little surprising given the 2D
texture that you have. Is that on purpose?
Dirk
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