Hi guys, I need to know where the SceneFileHandler puts the global transform data (i.e. the data that place the whole model on the scene) when we load a VRML model using its read method. In other words, does the loader build a graph that has a default initial structure (so I can easily find the data), because it seems to me that the data are in different position for different models (I mean global poitioning data, if it in different positions, how may I find it?)
Sorry for not being very clear... Esimio prof. Antonio Lioy ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
