Hi guys, I need to know where the SceneFileHandler puts the global transform 
data (i.e. the data that place the whole model on the scene) when we load a 
VRML model using its read  method. In other words, does the loader build a 
graph that has a default initial structure (so I can easily find the data), 
because it seems to me that the data are in different position for different 
models (I mean global poitioning data, if it in different positions, how may I 
find it?)

Sorry for not being very clear...

Esimio prof. Antonio Lioy



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