Hi Antonio,

On Sun, 2006-03-05 at 18:15 +0100, Antonio B. wrote:
> 
> I have problem to remove a node. I have a scenegraph and a passive
> window with multiple viewports.
> 
> When I remove a node my application crash. I think that the problem is
> the beacon field of the light and camera node and a root field of
> viewport that refer to the cancelled node.
> 
> My question is:  Is there a simple solution to resolve this problem?
>
> My real problem is that when I remove a node, I remove all its sub-
> tree because in a node and core it is used a reference counting
> technique.

Well, if the node is still needed you should remove it. ;) But given
that everything is refcounted, I'm a little sceptical that it's the
beacons that are the problem.

Do you have a stack trace of where it crashed?

        Dirk





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