Hello Dirk, > > I'm using a GrabForeground to read the rendered > > pixels back to memory. It appears to me as if > > the "draw" method doesn't get called during > > mouse interaction with the standard SimpleSceneGraph > > manager. Does it sound logic? If so, how can I force > > the GrabForeground to be "drawn" everytime? > > Hm, by mouse interaction you mean navigation? If it's a regular > Foreground it is called every time the scene is redrawn, so whenever you > change the Viewpoint you will get a new image. If you just move the > mouse without any buttons pressed that will not happen. > > Is that your problem?
I blamed it too early on OpenSG (because of some negative experiences in the last couple of days :). The problem was my program logic. When the mouse was moved for interaction, the program jumped into a different branch and thus didn't render the foreground grabber. Just a plain brain bug. Sorry for that and keep it up, Toni ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
