Hello Dirk,

> > I'm using a GrabForeground to read the rendered
> > pixels back to memory. It appears to me as if
> > the "draw" method doesn't get called during
> > mouse interaction with the standard SimpleSceneGraph
> > manager. Does it sound logic? If so, how can I force
> > the GrabForeground to be "drawn" everytime?
> 
> Hm, by mouse interaction you mean navigation? If it's a regular
> Foreground it is called every time the scene is redrawn, so whenever you
> change the Viewpoint you will get a new image. If you just move the
> mouse without any buttons pressed that will not happen.
> 
> Is that your problem?


I blamed it too early on OpenSG (because of some
negative experiences in the last couple of days :).

The problem was my program logic. When the mouse 
was moved for interaction, the program jumped
into a different branch and thus didn't render
the foreground grabber. Just a plain brain bug.

Sorry for that and keep it up,


  Toni






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