Hi,

I'm implemented a geomipmap terrain in a larger project, the project is using OpenSG, and the problem is that according to the algorithm I need to be constantly creating new geometry (the terrain patches with different LODs). This makes the application slow when it is creating the patches (when the camera moves), I was wondering if there is anything that could be done to accelerate this.

  Thanks in advance,

     Sérgio Vieira



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