Hi,
I'm implemented a geomipmap terrain in a larger project, the project
is using OpenSG, and the problem is that according to the algorithm I
need to be constantly creating new geometry (the terrain patches with
different LODs).
This makes the application slow when it is creating the patches
(when the camera moves), I was wondering if there is anything that
could be done to accelerate this.
Thanks in advance,
Sérgio Vieira
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