Hi Xabi,

On Wed, 2006-03-22 at 11:30 +0100, etche xabi wrote:
> Actually, with or without BlendChunk the result is the
> same.

Just adding the BlendChunk is not enough, you have to set the parameters
correctly (as Marcus said in his mail).

The Alpha test is in the BlendChunk, too.
 
> I was wondering the texture option, because if a load
> a VRML geometry with a gif texture with transparent
> part it's ok.
> But with my quad with my textureChunk, it's not...

The GIF loader does honor transparency, so the Image should have the
correct alpha channel. It's probably the BlendChunk that's not set up
correctly. 

Hope it helps

        Dirk




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