OpenSG Commit Digest for 2006/03/27
                    ===================================

======= Since the last digest [EMAIL PROTECTED] committed
in Source/Contrib/CGFXMaterial Source/System/Action/RenderAction 
Source/System/State:
  added new update method. not ready yet.

  removed virtual update method found another solution. improved handling of 
CGFXChunks.

in Source/Contrib/CGFXMaterial:
  added getStaticClassId and getStaticClass methods

in Source/Experimental/NativeFileIO:
  added two new methods for reading and writing fieldcontainers.

in Source/Experimental/ShadowViewport:
  improved transparency support.

in Source/System/Image:
  added hdr image reader/writer.

  rewrote base files with a working fcdEdit.


======= Since the last digest [EMAIL PROTECTED] committed
in (Branch: gv) Source/System/NodeCores/Drawables/Geometry/Properties 
Source/System/NodeCores/Drawables/Geometry/Util:
  casts to prevent warnings in GeoProperties
  added dummy functions for createSharedIndex and createOptimizedPrimitives

in (Branch: gv) Source/System/Window/FrameBufferObjects:
  more complete warnings
  adapted to new glid registration system

in Source/Experimental/Gerrit/Base:
  fixed osgInit signature

in Source/System/FileIO/3DS:
  Added handling of tiling (experimental, no docs and only 1 example...)
  Added handling of binary alpha textures

in Source/System/FileIO/OBJ Source/System/FileIO/WRL:
  Use Alpha Test onstead for blending for binary alpha textures

in Source/System/Image Source/System/Material Source/System/FileIO/WRL:
  Added isAlphaBinary() flag for Images to prevent sorting for alpha-masked 
images (Bug 1449470)

in Source/System/Image:
  added calcIsAlphaBinary() to check an image for binary alpha

in Source/System/Material:
  SimpleTexturedMaterial honors isAlphaBinary() now and uses AlphaTest instead 
of Blending

in Source/System/Window:
  Fixed Mac lineends (Thanks to Marcus Lindblom for the hint!)


======= Since the last digest [EMAIL PROTECTED] committed
in Source/System/Window:
  for keeping aspect ratio with regards to height image sizes can be given by 
aspectWidth Height


That's it for today!
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