Hi Bruno,

On Mon, 2006-04-03 at 19:10 +0100, Bruno Marques wrote:
> Hi,
> 
> I needed to do a similar thing. I also have a viewport that fades in
> and out. The solution I've found (it might not be the best) was to add
> a third viewport that stays between the other two viewports in which
> is rendered a rectangle (that covers all the window). After that you
> just have to vary the transparency of that rectangle. That's all
> assuming you're using DepthClearBackground's. 

you can probably get the same effect easier by using a PolygonForeground
on your first viewport and change the transparency of that.

However, as Toni is doing Augmented Reality I'm assuming he wants to
blend the foreground, not the background. For that you need to render
into a texture that can be blended...

        Dirk




-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to