Hi Bogumil,
what OpenSG version do you use? In OpenSG version 1.0.0 - 1.6.0 we
created our own texture id's which conflicts with the glGenTextures
id's. We changed this. In a current cvs version we create this id's via
glGenTextures.
Andreas
Hi,
we have implemented an OpenGL based viewer which is also able to render
OpenSG
SceneGraphs (especially via vrmls) . When applying render-to-texture
scheme we get
problems with textures which are identified through glGenTexture-proof
IDs. It seems
that OpenSG is overwriting those textures and related texture states. Is
this possible?
Bogumil
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