Hi Bogumil,

what OpenSG version do you use? In OpenSG version 1.0.0 - 1.6.0 we created our own texture id's which conflicts with the glGenTextures id's. We changed this. In a current cvs version we create this id's via glGenTextures.

Andreas

Hi,

we have implemented an OpenGL based viewer which is also able to render OpenSG SceneGraphs (especially via vrmls) . When applying render-to-texture scheme we get problems with textures which are identified through glGenTexture-proof IDs. It seems that OpenSG is overwriting those textures and related texture states. Is this possible?

Bogumil




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