I knew about sort-last, I just didn't see that class. 
Much thanks. :-)

Cheers,
--Brian

--- Dirk Reiners <[EMAIL PROTECTED]> wrote:

> 
>       Hi Brian,
> 
> On Wed, 2006-04-12 at 09:49 -0700, Brian Sowers
> wrote:
> > Much thanks.
> > Regarding more cluster stuff:
> > It says in the documentation that OpenSG could
> easily
> > be used to render one scene with 48 cluster nodes,
> but
> > I see no clear way to do that.  Could someone
> explain
> > to me the finer details behind that?
> 
> the idea is to use sort-last rendering, i.e.
> splitting up the scene into
> smaller pieces, only some of which are rendered by
> each node. When
> they're done with that, they send their partial
> image (with depth buffer
> if necessary) to the display node which displays the
> final result. This
> is a very cursory view, but if you google sort-last
> you will find lots
> of papers on the topic. In OpenSG that is handled by
> the SortLastWindow,
> which is a specialized ClusterWindow.
> 
> Yours
> 
>       Dirk
> 
> 
> 
> 
> 
>
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