Hi,

Dirk Reiners wrote:
        Hi Bruno,

On Fri, 2006-04-21 at 11:58 +0100, Bruno Marques wrote:
Hi,

I've got an application that runs fine on standalone, runs fine on
linux clustering (when servers and client run linux), runs fine on
windows clustering (when servers and client run windows), but doesn't
run with servers running linux and client running windows. I've tried it on different networks, so it's probably not a network
configuration problem. Servers and client get to establish a
connection, but when the server calls the method ClusterServer::render
(RenderAction *pAction) it stops responding (as if it were in an
infinite loop) and never gets to display a single frame. I believe my problem is in the client side, because tests have been
made using my server and a client from OpenSG tutorials, and my server
had no problem whatsoever displaying the scene graph.
Has anybody seen a similar problem?

I knew it worked at some point, but I don't think anybody has tried that
in a long time... Andreas, Marcus, can you take a look at that?

I tried it last week, and it worked fine. The main problem with multi platform clustering is, that you have to compile
the exactly same OpenSG-Version on both Systems.

Marcus


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