Hi Bruno,
Bruno Marques wrote:
I've seen those errors before. I'm believe it was one of the following
errors (don't really remember which one):
- an error setting the mag (or min) filter of the texture when trying
to do mipmapping
- a ChunkMaterialPtr expecting a TextureChunkPtr which I wasn't supplying
It may be a completely different problem, but the error being printed
was very much alike. Hope it helps
Sounds plausible. Toni, could you run this with an OpenGL logger like
glIntercept and see where the error is raised? That should helo narrow
it down.
Dirk
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