I know other people have built and run caves with OpenSG without Juggler. Could they comment on what they're using for head-tracking?

for a quick demo-hack (= far from a full cave), i just used a QT timer function whichs reads the tracking data from the network port (tracker is on another machine) and updates the navigator. the same function also does the redrawing of the scene. this will surely fail, if you want to do frame-rate control etc.

(i think, a better way would be to run the navigator update in its own thread.)

regards,
simon.



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