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Hi opensg users, i have a little question about a problem that has kept bugging me this afternoon: how do I sort the rendering order of different viewports? I explain my problem: I want to display a Shadow mapped scene inside an enclosed room. Since I can’t render all the geometry in the same viewport (I don’t want the ceiling to cast
a shadow over the whole underling stuff), I decided to render the ceiling into a passive viewport and the rest of
the room into a shadowmap viewport. If I keep shadows off, all seems fine. If I switch
the shadows on, The ceiling is rendered on top of the room, actually
erasing all the pixels it covers. Is there a way to be sure that the two viewports
cooperates happily without so much z fighting? Thanks! enrico |
- [Opensg-users] passiveviewport incorrectly sorted Enrico Borrione
- Re: [Opensg-users] passiveviewport incorrectly sorted Dirk Reiners
- R: [Opensg-users] passiveviewport incorrectly sor... Enrico Borrione
