Hi,

On Wed, 2006-05-10 at 16:53 +0200, Antonio Bleile wrote:
> Hi,
> 
> has anybody ever tried to run OpenSG apps
> on palms or mobile phones (e.g. Windows Mobile 5)?
> Or does anybody know if there are technical limits
> (e.g OpenGL not supported on platform xxx)...

yes, 2.x can run on mobile 5 with OpenGL ES, tried it on a dell axim
a week or two ago. I did not try to run it without hardware support.
It's not in the cvs so far and there are still one or two not so
nice hacks in there but in principle it is working.

Also I would not recommend to try this with 1.x. One of the main
reasons to rebuild a lot of the internal structures for 2.x was to
support mobile low end devices.

If you run on a strict OpenGL ES profile you will have a lot of 
limitations, from texture formats to material settings to fix point
math to geometry definition. Just take a look at the OpenGL ES specs,
this should give you a good idea on your limitations. 

I did not check or try any of the software OpenGL implementation (like
klimt). 

regards,
  gerrit

-- 
Is there anything bad about quantum computing ?

   Finding bugs in the code. We know how fast they're
   propagating but we don't know exactly where they are.



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